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Copy Node keeps causing houdini to crash?


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Hello all, once more I have an issue with the copy node.

Putting into perspective my computer's specs are; 

 

Intel Core i7-4790K 4.0GHz Quad-Core Processor

 

ASRock B85 Pro4 ATX LGA1150 Motherboard

 

Corsair Vengeance 16GB (2x8GB) DDR3-1600 Memory

 

Samsung 840 EVO 120GB 2.5" Solid State Drive

 

Seagate Barracuda 1TB 3.5" 7200RPM Internal Hard Drive

 

MSI GeForce GTX 750 1GB Video Card

 

My current Nvidia driver is 344?

 

 

I am learning Rigid Body Dynamics from Peter Quint and am on his first tutorial. Here is the file. If I was to follow his tutorial, all I have to do is lay down a copy node and then attach the line node to the right and box 1 to the left. Simple? Not for me I instantly get this error;

7344: Fatal error: Segmentation fault

I'm running houdini 13, I have done his series of smoke solver tutorials and glace and ice modelling tutorials with no problem whatsoever. Aside from when I have to use the copy node, it will always crash?

Is this a hard ware issue?
 

RBD1.hip

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You have a decent machine, so I don't think so.

 

I do know that the current Nvidia drivers cause issues with Houdini.

You may want to revert to 340.52 or another 340 version.

Although I don't know if that would also cause non-graphics driver crashes...

 

Note that I haven't checked the actual file.

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  • 2 weeks later...

Hey guys sorry for the long wait for a reply, I've been out of town. i tried reinstalling houdini to see if it would help, re opened the file and tried the copy node again which still caused it to crash, here is the crash log details:


 

Crash report from Kamal; Houdini FX Version 13.0.343 [windows-x86_64-cl17]
Traceback from Mon Dec 08 16:19:16 2014
Caught signal 11
 
+0xe802c13f [RE_OGLFramebuffer::detach]
+0xe7fe0a1e [RE_OGLFramebuffer::detachAndFree]
+0xe9c30f0c [DM_VPortAgent3D::resizeLightPassBuffer]
+0xe9c43971 [DM_GL2PortAgent3D::renderXRayPass]
+0xe9c44212 [DM_GL2PortAgent3D::doRenderUnlitObjects]
+0xe9c4461b [DM_GL2PortAgent3D::renderSceneView]
+0xe9c2e2fc [DM_VPortAgent3D::renderViewport]
+0xe9c32390 [DM_VPortAgent3D::doRender]
+0xe9c1bb7e [DM_Viewport::doRender]
+0xe3dc6ee3 [uI_Feel::renderMe]
+0xe3dc7246 [uI_Feel::doRenderKids]
+0xe3dc70bc [uI_Feel::doRender]
+0xe3dc6ee3 [uI_Feel::renderMe]
+0xe3dc7246 [uI_Feel::doRenderKids]
+0xe3dc70bc [uI_Feel::doRender]
+0xe3e87758 [uI_Viewport::reRender]
+0xe3e8ba73 [uI_Window::renderChildViews]
+0xe3e8bca2 [uI_Window::doRedraw]
+0xe3e31e16 [uI_Queue::doWindowRedraws]
+0xe3e3103e [uI_Queue::processNextEvent]
+0xe3e2faaf [uI_Queue::drain]
+0xe3e2fb68 [uI_Queue::eventLoop]
+0xe404b831 [AP_Interface::getWindowGeometry]
+0xe404beef [myWinMain]
+0x3f9f201c 
+0x775559ed [baseThreadInitThunk]
+0x7768c541 [RtlUserThreadStart]


does this help at all?
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