mestela Posted November 28, 2014 Share Posted November 28, 2014 We can use the toggles at object level to make objects phantom or matte... is it possible to do that at the sop level? Eg, I have a group, and I just want to make that group be vm_matte. Sure, I could split stuff out into seperate objects with object-merges and whatnot, but I'm THIS MUCH LAZY *holds hands wide* Quote Link to comment Share on other sites More sharing options...
pbarua Posted November 28, 2014 Share Posted November 28, 2014 You can always use material sop to do that. Just assign matte shader (v_matte) to that particular group. Quote Link to comment Share on other sites More sharing options...
pbarua Posted November 28, 2014 Share Posted November 28, 2014 Check example file: Matte_group_in_render.hip Quote Link to comment Share on other sites More sharing options...
mestela Posted November 28, 2014 Author Share Posted November 28, 2014 Ah, I was assuming there'd be a attribute/parameter way of doing it, but I'll give this a go, thanks! Quote Link to comment Share on other sites More sharing options...
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