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sprite sheet tileable texture in comp


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Hello,

 

I was wondering if there is a way to use the comp view to make a tileable flipbook?

 

I have created an animation, rendered it out, loaded it into the comp and used the transform to offset and wrap it to 0.5 U and 0.5 V.

 

I am getting the usual seam down and across the center, is there a way to clean this up?

 

Thanks

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