Magasul Posted December 23, 2014 Share Posted December 23, 2014 (edited) Hi everyone! I put together a simple scene with a pistol shooting a bullet. I made a nice smoke trail that the bullet leaves behind after exiting the pistol. It looks good and renders fine. After that I made a burst of fire at the end of the barrel which looks good with the dop import visualization, but it just doesn't render. Burst is between frame 20-30. It has smoke disabled. It has a preset VEX fire shader applied to it. When I enable smoke, the smoke renders fine, but still no fire. Can you help me solve this? Would be grateful! Thanks! (If you need, the pistol obj is here: https://dl.dropboxusercontent.com/u/45946674/obj.rar ) Pistol_Smoke_001.hip Edited December 23, 2014 by Magasul Quote Link to comment Share on other sites More sharing options...
Magasul Posted December 24, 2014 Author Share Posted December 24, 2014 Any kind of help would be greatly appreciated. :3 Quote Link to comment Share on other sites More sharing options...
pezetko Posted December 24, 2014 Share Posted December 24, 2014 The density field for muzzle_flash is empty, so everything multiplies by zero. To quickly fix this just import temperature instead of density as first field in dopio1, then append name sop and rename that first field from temperature to density (set Group: 0 and Name: density). In shader, on Smoke/Density tab set Final Amplitude to 0 (if you don't want to render any smoke from this one). 1 Quote Link to comment Share on other sites More sharing options...
Magasul Posted December 25, 2014 Author Share Posted December 25, 2014 Thank you! It works! Is this normal though? I mean you have to do this workaround on all occasions, or is it just me and I did something wrong to begin with? The density field for muzzle_flash is empty, so everything multiplies by zero. To quickly fix this just import temperature instead of density as first field in dopio1, then append name sop and rename that first field from temperature to density (set Group: 0 and Name: density). In shader, on Smoke/Density tab set Final Amplitude to 0 (if you don't want to render any smoke from this one). Quote Link to comment Share on other sites More sharing options...
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