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Smoke renders, flame doesnt. Why?


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Hi everyone!

 

I put together a simple scene with a pistol shooting a bullet.

I made a nice smoke trail that the bullet leaves behind after exiting the pistol. It looks good and renders fine.

 

After that I made a burst of fire at the end of the barrel which looks good with the dop import visualization, but it just doesn't render.

 

k021oy.png

 

Burst is between frame 20-30.

It has smoke disabled.

It has a preset VEX fire shader applied to it.

When I enable smoke, the smoke renders fine, but still no fire.

 

Can you help me solve this? Would be grateful!

 

Thanks!

 

(If you need, the pistol obj is here: https://dl.dropboxusercontent.com/u/45946674/obj.rar )

Pistol_Smoke_001.hip

Edited by Magasul
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The density field for muzzle_flash is empty, so everything multiplies by zero.

 

To quickly fix this just import temperature instead of density as first field in dopio1, then append name sop and rename that first field from temperature to density (set Group: 0 and Name: density).

In shader, on Smoke/Density tab set Final Amplitude to 0 (if you don't want to render any smoke from this one).

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Thank you! It works!

 

Is this normal though? I mean you have to do this workaround on all occasions, or is it just me and I did something wrong to begin with?

 

The density field for muzzle_flash is empty, so everything multiplies by zero.

 

To quickly fix this just import temperature instead of density as first field in dopio1, then append name sop and rename that first field from temperature to density (set Group: 0 and Name: density).

In shader, on Smoke/Density tab set Final Amplitude to 0 (if you don't want to render any smoke from this one).

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