wurmdrin1111 Posted December 24, 2014 Share Posted December 24, 2014 (edited) My latest work in H13 Apprentice.... unfortunatly still missing a physical correct depth dependet transmittance in Houdinis Mantra Surface Shader.... ...thats all what I get out of the Mantra Surface Shader...using and play arround with Attenuation it is allways an exercise..... Maybe you like it comments are welcome :-) Edited December 24, 2014 by wurmdrin1111 Quote Link to comment Share on other sites More sharing options...
pbarua Posted December 24, 2014 Share Posted December 24, 2014 Increase pixel samples to remove grains. Quote Link to comment Share on other sites More sharing options...
wurmdrin1111 Posted December 24, 2014 Author Share Posted December 24, 2014 I think the Pixel Samples shouldnt be above Level of 6. Instead I increased the minimum Ray Samples, in order to control the minimum of the Samples in my scene. The rest make the Noise level... replies are welcome Quote Link to comment Share on other sites More sharing options...
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