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Rendering PBR - Lamp Wagenfeld


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My latest work in H13 Apprentice.... unfortunatly still missing a physical correct depth dependet transmittance in Houdinis Mantra Surface Shader....     ...thats all what I get out of the Mantra Surface Shader...using and play arround with Attenuation

it is allways an exercise.....


Maybe you like it


comments are welcome




Edited by wurmdrin1111
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