gigafrax Posted December 26, 2014 Share Posted December 26, 2014 Hello fellow houdini users. First of all i whish you all a happy Newton's birthday (one day late, sorry) and a great new year!. I need your help about pyro and flames: my first problem is to create an emitter sop that behaves like the attached clip. I want the flames to be generated, expand a little bit as if they were consuming a large drop of alchohol (or any other burning liquid) and then disappear when the fluid runs out. I tried to scatter some points on a surface and then controlling the emission color using a turbulent noise in a vopsop, with the offset animated, but it is not controllable enough. Also i will appreciate any suggestion about shading and simulating pyro flames which looked like the reference picture attached, i looked around but apparently there are not many tutorials about flames and pyro. (i might be wrong) Thanks all in advance for your help! Francesco emissionSource.mov Quote Link to comment Share on other sites More sharing options...
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