Rainroom Posted January 1, 2015 Share Posted January 1, 2015 Hi, Probably I'm missing the obvious, but how do I render particles/points as spheres (and not disks) when I use the point replicate procedural shader to replicate points during render time? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
edward Posted January 2, 2015 Share Posted January 2, 2015 You might have to use a displacement shader. Quote Link to comment Share on other sites More sharing options...
Rainroom Posted January 3, 2015 Author Share Posted January 3, 2015 Thanks edward...will try it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.