mstrg Posted January 13, 2015 Share Posted January 13, 2015 Hello I have a clustered smoke pyro simulation that i'm trying to make collide with another geometry. When I use the "collide with objects" shelf button as I would normally do to make an object collide with a pyro sim it just breaks my simulation. It doesn't simulate anymore, nothing happen. As soon as the "source_collision_from_xx" is plugged in my auto dop network it breaks. When I do the same with a not clustered simulation it works perfectly fine.. I can't find anything about it, what am i missing!? Thanks Quote Link to comment Share on other sites More sharing options...
Yon Posted November 2, 2016 Share Posted November 2, 2016 Same problem, any1 know? Quote Link to comment Share on other sites More sharing options...
bunker Posted November 25, 2016 Share Posted November 25, 2016 can you post a simple file maybe? Quote Link to comment Share on other sites More sharing options...
Yon Posted November 26, 2016 Share Posted November 26, 2016 I figured out to just covert your geo to VDB and bring it in as static deforming object - this handles the collision.then make a fluid source to add its velocity. Quote Link to comment Share on other sites More sharing options...
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