Slein Posted January 16, 2015 Share Posted January 16, 2015 Hello, So I have a bunch of butterflies instanced on particles. The butterflies are animated using CHOPs. At the moment all the butterflies are flapping there wings exactly the same. So, how do I make them flap their wings different from each other?I really don't know, because the butterfly gets animated first. After that it get instanced on the particles, so I don't actually have the point number to use as a random seed for the offset in the CHOP or something right? Quote Link to comment Share on other sites More sharing options...
Stalkerx777 Posted January 19, 2015 Share Posted January 19, 2015 Hi. This is not the best approach to animate butterflies Bake animation of one butterfly into a sequence of bgeo files. Then use point instancing. On every point (particle) make a string attribute called instancefile with value: /path/to/my/bgeo/butterfly_`padzero(3, (floor(fit01(rand($PT), 1, 100)) + $F) % 200)` Where 1 - 100 - range of bgeo files, so each butterfly can start at unique frame 200 - length of animation loop. And render this with Instance OBJ operator (Fast point instancing) Quote Link to comment Share on other sites More sharing options...
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