quryo Posted January 27, 2015 Share Posted January 27, 2015 Hey everyone, I'm trying to create an art-directable simulation of drool strands. My idea was to simulate an elastic wire, emit fluid from it and then tie the fluid to the wire. The wire and emission parts work well, but I'm struggling with tying (or attracting) the fluid to the wire. I tried to use the "Attract Fluid" shelf tool, but it is apparently only for non-particle fluids. My next idea is to create a VDB from my wire and, using the gradient, convert that to a force in the right direction, but I'm not sure how to go about adding this to my simulation... I would really appreciate you help. (As you might have guessed, I'm pretty new in Houdini.) Quote Link to comment Share on other sites More sharing options...
ryew Posted January 28, 2015 Share Posted January 28, 2015 You might want to check out the example file for the POP Curve Force - it contains an example of using the curve to drive a FLIP sim 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.