Saraneth Posted February 3, 2015 Share Posted February 3, 2015 I made a particle system and created curves from those particles with an add sop. But for the next part of my project, I need to bring those growing/changing curves into Maya for someone else to work with. I thought I got the alembic export working once before, but I can't seem to duplicate it. and any feedback on a better/ more efficient system would be much appreciated I still like using the old POP network, and this file is in H13. wireTest.hiplc Quote Link to comment Share on other sites More sharing options...
Saraneth Posted February 3, 2015 Author Share Posted February 3, 2015 Adding a clean SOP helped... I guess alembic is weird about attributes. Now one animating curve exports and the rest never show up. I tried pre-rolling so that initially there are 3 curves, and when I bring that into maya, there are only 3 curves, some of which flicker to locations of where the other new curves should be. I guess it makes sense that all the geometry should exist on the first frame, I'm just going to have to find a way to make it work with what i'm doing, like making it emit from a larger volume under my ground plane all on the first frame so I get variation in collision time and just deleting the CVs in maya after the fact or something? Quote Link to comment Share on other sites More sharing options...
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