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fake caustics with projection map


ispep

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So I know how to do this in 3DS MAX I'm just trying to get it working in houdini; using its built in comp I can generate a simple noise map but how do I reference this at sop level - this way I don't have to create the files beforehand and can have it procedurally generate the necessary amount of frames. I have plugged in a caustics file from that free generator and gotten this result, but its way too big and I can't find a way of tiling it.

 

xdhENKU.png
 

frOEj0j.png
 

scratch that. as is usual I do find way of tiling it, by unticking cone angle for field of view. Sorry.

 

 

edit; unfortunately it doesn't actually render so even if I did get my own procedurally generated images referenced they wouldn't show on the render. Can anyone help with that please?

Edited by ispep
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