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curlnoise in velocity volume (Fluid Source)


borisb2

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Basic question (I hope):

 

when adding a fluid-source to a let's say torus I can obviously add curlnoise to the velocity volume. But this creates noise within the whole bounding box of the object, not only around the surface.

 

How can I limit that to have noise added only to the velocities from the animation (on the surface) ?

 

Thanks

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