borisb2 Posted February 19, 2015 Share Posted February 19, 2015 Basic question (I hope): when adding a fluid-source to a let's say torus I can obviously add curlnoise to the velocity volume. But this creates noise within the whole bounding box of the object, not only around the surface. How can I limit that to have noise added only to the velocities from the animation (on the surface) ? Thanks Quote Link to comment Share on other sites More sharing options...
borisb2 Posted February 19, 2015 Author Share Posted February 19, 2015 I guess vopsop is the answer - shaping the velocities my way ? Quote Link to comment Share on other sites More sharing options...
pbarua Posted February 19, 2015 Share Posted February 19, 2015 There is volumevop to deal with volumes. Quote Link to comment Share on other sites More sharing options...
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