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Skipping occlusion pass calculation in semi transparent objects


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Hey guys, im doing a occlusion pass inside each shader, some shaders are semi transparent plastic, and I want to skip the occlusion calculation and make the objects disappear.

 

I saw the object scope/object selection parameters in occlusion vop node

 

But Im doing shading by material node inside obj, instead shop_materialpath in obj

 

how can I do that?

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