wandersonp Posted February 20, 2015 Share Posted February 20, 2015 Hey guys, im doing a occlusion pass inside each shader, some shaders are semi transparent plastic, and I want to skip the occlusion calculation and make the objects disappear. I saw the object scope/object selection parameters in occlusion vop node But Im doing shading by material node inside obj, instead shop_materialpath in obj how can I do that? Quote Link to comment Share on other sites More sharing options...
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