supremeoh Posted February 22, 2015 Share Posted February 22, 2015 Hey all, So I'm trying to animate a Noise VOPSOP following a polar coordinate direction. I'm pretty new with implementing math in houdini. If anyone can help or point me to the right direction that will be great. I tried a simpler way like using a sphere and animated a Carve SOP and use attribTransfer but that didn't work. Thanks for the help! polarCoordSphere_0001.hipnc Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted February 22, 2015 Share Posted February 22, 2015 Maybe ToPolarVOP is what you are looking for? Quote Link to comment Share on other sites More sharing options...
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