alexandrupre Posted February 22, 2015 Share Posted February 22, 2015 Hello Guys, I have a simple question. I have a 3D object. I apply to it a neutral material (like Clay), and then add lights to the scene to get some shading and shadows. Is there a way to bake these into the texture? Is there a way to save this lighting and shadow information applied to the object's UV? Quote Link to comment Share on other sites More sharing options...
Guest tar Posted February 22, 2015 Share Posted February 22, 2015 Mantra Rendering/Render -> UV Render Object Micropolygon Rendering is supported for UV baking. Quote Link to comment Share on other sites More sharing options...
alexandrupre Posted February 23, 2015 Author Share Posted February 23, 2015 thanks. it's working. Quote Link to comment Share on other sites More sharing options...
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