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Can I use bullet sim to skin another geometry?


Juzwa

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Hi, 

 

I've recently switched from max to houdini. So my thinking is a bit different.

 

I have a setup to create: an exploding tyre.

 

I have done a lot of bullet simulations so my thinking was: I can create a sim with constraints of this object exploding. However this would not be a soft object. 

 

But if I could Skin (like skin modifier in max or sth) the object with my sim the whole might behave softer.

 

So....

 

Can I use a bullet solver data to drive another sim? 

 

I'm just guessing here, I don't know Houdini enough if this is a best approach to this example

Edited by Juzwa
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You might try using the cloth capture/deform SOPs?

 

 

Hi, 

 

I've recently switched from max to houdini. So my thinking is a bit different.

 

I have a setup to create: an exploding tyre.

 

I have done a lot of bullet simulations so my thinking was: I can create a sim with constraints of this object exploding. However this would not be a soft object. 

 

But if I could Skin (like skin modifier in max or sth) the object with my sim the whole might behave softer.

 

So....

 

Can I use a bullet solver data to drive another sim? 

 

I'm just guessing here, I don't know Houdini enough if this is a best approach to this example

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