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Fracture on Impact / Custom ImpactData


LouisXIV

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Hi,

I'm playing around with rbd and try to automatically fracture my pieces based on impact data.

To identify the impact data's corresponding rbd piece, I use the impacts primnum attribute.

That works just fine until it fractures the first time. Because the pointnumbers changes, it doesn't work anymore.

My question, can I get the impact data to pick up more information from its "source piece", for example the name attribute or any identifying ones.

I attached my scene.

Cheers,

martin

impactfracture_odforce_01.hip

Edited by LouisXIV
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