bandini Posted February 28, 2015 Share Posted February 28, 2015 I am rendering a purely refractive object against a 100% luminous background and getting tons of black areas in my render. I tried increasing refraction limit to 50, and I still get black areas. (Using default mantra surface shader). How can I set a color for the shader to use at the refraction limit? Quote Link to comment Share on other sites More sharing options...
bandini Posted February 28, 2015 Author Share Posted February 28, 2015 Nevermind. I think I got it. Env light set to raytrace background and mantra render node set to use direct lighting at ray limit. Quote Link to comment Share on other sites More sharing options...
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