Jump to content

Color at refraction limit

Recommended Posts

I am rendering a purely refractive object against a 100% luminous background and getting tons of black areas in my render. I tried increasing refraction limit to 50, and I still get black areas. (Using default mantra surface shader). How can I set a color for the shader to use at the refraction limit?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...