Jump to content

Pyro Smoke Diffusion


beny

Recommended Posts

Hello folks,

 

I've got a kindergarden level issue with pyro smoke sim. I have an emitter emitting density to the pyro container. The density exceeds way over 1, but the diffusion never happens between the voxels. In nature it should expand over the whole container due to the gas pressure and diffusion effect. I've tried Gas Diffuse, Gas Blur and others, but none seems to do the job. Could someone point me in the right direction on this one?

 

I've attached a sample scene file where the issue is visible.

 

Cheers,

Beny

DiffuseSmoke.hip

Link to comment
Share on other sites

Sweet! That's what I needed. Thank you rayman. Regarding the gas blur I ment that it works but blurs for a little bit and does not expand the fluid like you did with the divergence field.

 

ps. Thank you Pradeep for looking into it, but that wasn't what I was after.

 

Big thank you guys,

M.

Edited by beny
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...