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Point cloud question


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Hi all,

I've been playing with the new point cloud functions and was wondering if it's at all possible to write out the temporary channels to the actual file itself. As I understand right now something like occlusion gets calculated but at the end of the render gets discarded. Wouldn't be useful to spit that information out and use it as a file cache, something a bit like Prmans caching system?

Adam

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Hi Adam,

Yes, it would be most helpful to be able to have read/write access to a pointcloud texture. :P

And as far as I know, the person who wrote those tools, has every intention of adding that capability in the future (not too distant, we all hope); but it certainly won't be there for the initial (official) 7.0 release (which should be eminent... as in "tomorrow" I think).

Cheers!

[edit] LOL!, I just popped over to the SESI site and noticed that yup... H7.0 has gone gold! :D break out the champagne everyone!! :balloon::balloon::balloon:[/edit]

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