Jump to content

Pyro: animated fluidsource to ZERO


Juzwa

Recommended Posts

Hi, 

 

I have an animated object source. It's very important when the source scale is ZERO there is no emission. So I stored some 0,1 (on, off) information on a color of some point, and I'm using it's channel to multiply some values. So basically what it does, is switching values ON/OFF

 

I have tried 'activation', 'scale source volume' on Source Volume. 'Division Size' on the fluid source. I have tried to switch the source too. Even turned off 'minimum distance' od sourcefluid. And some other channels. But I only get sims:

 

1) there is completely no emission

2) even when the source is OFF I get some small emission

 

How do I make the pyro work ON/OFF?

Edited by Juzwa
Link to comment
Share on other sites

Ok, 

 

What I did was: in Gas Resize Fluid Dynamics turned on 'Track by Object' and pointed to my animated geometry and now it works great. 

 

I guess the whole problem was in resizing the sim grid

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...