Juzwa Posted March 5, 2015 Share Posted March 5, 2015 (edited) Hi, I have an animated object source. It's very important when the source scale is ZERO there is no emission. So I stored some 0,1 (on, off) information on a color of some point, and I'm using it's channel to multiply some values. So basically what it does, is switching values ON/OFF I have tried 'activation', 'scale source volume' on Source Volume. 'Division Size' on the fluid source. I have tried to switch the source too. Even turned off 'minimum distance' od sourcefluid. And some other channels. But I only get sims: 1) there is completely no emission 2) even when the source is OFF I get some small emission How do I make the pyro work ON/OFF? Edited March 5, 2015 by Juzwa Quote Link to comment Share on other sites More sharing options...
Juzwa Posted March 5, 2015 Author Share Posted March 5, 2015 Ok, What I did was: in Gas Resize Fluid Dynamics turned on 'Track by Object' and pointed to my animated geometry and now it works great. I guess the whole problem was in resizing the sim grid Quote Link to comment Share on other sites More sharing options...
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