alexevemarie Posted March 7, 2015 Share Posted March 7, 2015 Hi, I am trying to export animation from Houdini to Maya. The exporting process itself went fine however the geometry imported to Maya is broken. What I did was I created a pattern using a trace sop, extruded it and created a cookie then animated the delete sop to get I crack spread effect. Apart for minor bugs (like deleted primitives) it works fine in houdini. I've uploaded the screen shots of geo looks before export in houdini and after import in Maya. Anybody knows what the problem might be? Thanks for any help! Aleksandra Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted March 7, 2015 Share Posted March 7, 2015 Something that comes to mind is that u may clean the geo before exporting it. Like facet to cusp and adjust the normals... If u can post ur hip it'd be easier to troubleshoot Quote Link to comment Share on other sites More sharing options...
pbarua Posted March 8, 2015 Share Posted March 8, 2015 How are you exporting to Maya (Alembic or FBX)? Yes, cusp normal should work. Quote Link to comment Share on other sites More sharing options...
pbarua Posted March 9, 2015 Share Posted March 9, 2015 Make sure N is vertex attribute. If it's point then use attribpromot to vertex. Maya reads only vertex normals. Quote Link to comment Share on other sites More sharing options...
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