jinso001 Posted March 16, 2015 Share Posted March 16, 2015 Hello, I made the custom VEXDso node related with "Houdini Ocean Deformer". The VEX functions is working well. However, VEX is very slow, because multithreading is does not working. When printing the threadID in custom Vex Cpp file using UT_Thread::getMyThreadId(), print out the same threadID . I already turn on the "Enable Multithreading" in Point VOP Node. Is there any one know about how to turn on multithreading in Custom VEXDso ? Quote Link to comment Share on other sites More sharing options...
sergio Posted March 1, 2016 Share Posted March 1, 2016 Hi, i am also trying to make my class multithreaded check this out it may help http://www.multithreadingandvfx.org/course_notes/MultithreadingHoudini.pdf Quote Link to comment Share on other sites More sharing options...
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