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rotation per prim


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Hey,

 

I'm trying to do a rotation per prim effect and the orientation axis will be the cross product of up and normal.

 

but i find it is very difficult to find a bulletproof way to find the orientation axis.

 

jt wonder if anyone has done this type of effect before can give me some advice? 

 

here is where i get so far.

 

i really appreciate your time to help me out with my question.

 

lines.v03.hipnc

post-9019-0-50863500-1427006510_thumb.jp

Edited by mrcoolmen
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