tricecold Posted March 23, 2015 Share Posted March 23, 2015 Hi, I have a simulation where I kinda upres with a Volume Procedural shader. but my question is where do I pass the vel.* fields, so I can render the new volume with motion blur. Thanks Quote Link to comment Share on other sites More sharing options...
pbarua Posted March 23, 2015 Share Posted March 23, 2015 Read vel.* fields in cvex shader. Then apply that shader to VEX Volume Procedural. Quote Link to comment Share on other sites More sharing options...
tricecold Posted March 24, 2015 Author Share Posted March 24, 2015 ok used, 3 parameters nodes as floats named vel.x vel.y and vel.z and I exported them as same, but it didn't work, any workflow ? Quote Link to comment Share on other sites More sharing options...
Druidl Posted April 18, 2015 Share Posted April 18, 2015 There is a topic on this http://forums.odforce.net/topic/16415-gridless-advection/ Quote Link to comment Share on other sites More sharing options...
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