MADjestic Posted March 23, 2015 Share Posted March 23, 2015 Here's some experimenting with voronoi patterns and stuff... The goal is to create a setup to procedurally generate a labyrinth layout, as well as geometry: stone walls and some sort of overgrowth. It could be a way to create filler content for a dungeon-crawler indie-game, when labor for content creation is limited. 3 Quote Link to comment Share on other sites More sharing options...
Pancho Posted May 30, 2015 Share Posted May 30, 2015 That looks nice! How did you break up the edges while keeping the general shape of the stone blocks? I suppose it's a two step workflow, breaking up the wall first with a pattern in which the voronoi cell points are all on the same height to avoid diagonal stones, diplace the result slightly for a more organic look and then break the edges in a forEach loop? Did you use Voronoi for the edges or regular boolean operations? Cheers Tom Quote Link to comment Share on other sites More sharing options...
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