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Found 5 results

  1. The Book of Shaders in Houdini Vex

    Hi People! this has a lot of potentials I think sources ---- https://github.com/JosephFiola/BookofShadersHoudiniVex https://thebookofshaders.com Joseph "While Houdini does support GLSL code to render shaders into the viewport, I have not implemented this yet. For now these examples are only visible in the render view using the Ray Tracing render engine." We have examples for 2 and 5 chapters .....if you plug inline-code in CD on Point Vop, you can see everything..and its easy to manipulate.. I am interested to know some process ( Just what to change ) and appreciate help with this. converting rest of some chapters like patterns for example to inline code https://thebookofshaders.com/09/ https://thebookofshaders.com/08/ Thanx
  2. Modelling Zen Stone Garden

    Hi there, I am a new user trying to get into the modelling side of Houdini after trying some simulation, and am currently working on a japanese stone/zen garden based on this image. I've found some great examples on how to create the stones (not worried about moss yet), but I was wondering if anyone out there had any idea how to create the combed patterns around the stones. I just finished doing some work with the ripple solver, but thats too realistic in this case. Ideally it would be something more simple involving grains or particles with instanced geomettry building up more based on a simple black and white image that i'd make in illustrator. Apologies if this is too simple a question, any help is very much appreciated. Thanks, H
  3. Hi, Could someone help me understand how this works? The Bias in the color mix is looking for a number value, how can just a number value provided by the amount cause these dot patterns? For instance, if I just type in a value, it just blends between the colors by fading, as expected. What exactly is coming out of the amount that causes the pattern to work? Thanks
  4. Hello everyone! Our new GridMarketsFeatured Houdini Artist is Ehsan Parizi. Learn why he dedicates time to personal projects and discover his colourful Houdini growth patterns! We hope you enjoy the new feature! Have a great week, Patricia and the GridMarkets Team
  5. Labyrinth

    Here's some experimenting with voronoi patterns and stuff... The goal is to create a setup to procedurally generate a labyrinth layout, as well as geometry: stone walls and some sort of overgrowth. It could be a way to create filler content for a dungeon-crawler indie-game, when labor for content creation is limited.
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