GeordieM Posted March 26, 2015 Share Posted March 26, 2015 (edited) Hi all, has anyone played with exporting the displacement maps from an OceanEvaluate SOP? The SOP has a tab called "Export to Texture" and I want render out a 1024x1024 texture sequence of the wave displacement. If I hit the "Render Control..." button it gives me the option to set a resolution (in fact native is 1024) but the textures it renders are always 128x128. Am I doing something wrong or is this a bug? TNKS! G PS: It doesn't show it in the attached image but I've tried manually setting the resolution to 1024 but still get 128 render. Edited March 26, 2015 by GeordieM Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted March 26, 2015 Share Posted March 26, 2015 What is the ocean resolution setting on the ocean spectrum? If it is 7 then it will create the ocean at a resolution of 128x128 (2^7) Maybe if you try a higher setting like 10 should yield 1024x1024 Hard to tell without the full file Quote Link to comment Share on other sites More sharing options...
GeordieM Posted March 26, 2015 Author Share Posted March 26, 2015 That's a bingo! Thanks! On a side note do you know what exactly is the displacement map representing? I was thinking it would be a 32bit combined wave height but it looks more like the displacement of three different noise channels? Quote Link to comment Share on other sites More sharing options...
Robert Posted March 26, 2015 Share Posted March 26, 2015 It's a vector displacement map, so each color represents a component of the vector to displace along. Red =x green =y blue= z. These vector values together represent the distance (length of the vector). Quote Link to comment Share on other sites More sharing options...
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