dchow1992 Posted March 27, 2015 Share Posted March 27, 2015 Hey guys, Been trying to get into the pbd grain solver and make a box gradually fall apart. I googled around a bit and saw one guy use the "stopped" attribute to prevent initial movement. So I created that attribute in sops and hooked it up so some noise so that over time it goes from 1 to 0 in sops, but how do I get that change to read in dops? Or is there a better way to approach this? I sorta just want to build a castle and then have it fall apart gradually in no particular order thanks Quote Link to comment Share on other sites More sharing options...
pbarua Posted March 28, 2015 Share Posted March 28, 2015 You can use sopsolver DOP or point() expression function for that. Quote Link to comment Share on other sites More sharing options...
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