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noob question - changing sop attributes in dops/pops


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Hey guys, 

Been trying to get into the pbd grain solver and make a box gradually fall apart.

I googled around a bit and saw one guy use the "stopped" attribute to prevent initial movement.

So I created that attribute in sops and hooked it up so some noise so that over time it goes from 1 to 0 in sops, 

but how do I get that change to read in dops? Or is there a better way to approach this? I sorta just want to build a castle

and then have it fall apart gradually in no particular order

 

thanks

 

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