Kevin Gillen Posted April 3, 2015 Share Posted April 3, 2015 I am doing a RBD Fractured Solve. I want to use the Sop Solver through the Multi Solver to push and deform the objects to a final destination. I notice that when I transform the objects in the SOP Solver away from it's object center, it tends to do weird stuff. Like trying to still revolve around it's original pivot. Is there something I need to do to maintain a proper center pivot? Quote Link to comment Share on other sites More sharing options...
Rio.Dominia Posted April 3, 2015 Share Posted April 3, 2015 u better attach ur file that we can see the issue. Quote Link to comment Share on other sites More sharing options...
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