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RBD and SOP Solver


Kevin Gillen

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I am doing a RBD Fractured Solve.  I want to use the Sop Solver through the Multi Solver to push and deform the objects to a final destination.  I notice that when I transform the objects in the SOP Solver away from it's object center, it tends to do weird stuff.  Like trying to still revolve around it's original pivot.  Is there something I need to do to maintain a proper center pivot?

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