MADjestic Posted April 6, 2015 Share Posted April 6, 2015 (edited) - basic environment light, - material gallery glass, - adding area-light, - liquid object with glass material, - enabling SSS in glass material for liquid, - creating a caustic light and low-intensity spot-light as a caustic light mask, - changing Phong to GGX for light reflections. Finally, rendering caustics in a separate pass with glass set as matte and putting it together: experiment_with_glass.hipnc.tar.gz Edited April 6, 2015 by MADjestic 3 Quote Link to comment Share on other sites More sharing options...
zoki Posted April 6, 2015 Share Posted April 6, 2015 great caustics thanks for hip Quote Link to comment Share on other sites More sharing options...
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