Jump to content

displacement from normal map

Recommended Posts

Can you make a real displacement from normal map in houdini? I want to bake lighting with a normal map applied to the model with a same topology but different uv set, so as a first step i have to convert normal map to real geometry displacement.

Link to comment
Share on other sites

I don't think you can get real displacement from a normal map, but it is pretty easy to use multiple UV sets in Houdini and have one used for the normal map but another used for everything else. Just call the UVs for your normal map something like uv2, and edit the shader so that the texture vop you're using to read in the normal map is using the uv2 attribute instead of uv.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...