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Delayed Load Rendering with material assignments


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Hello guys! I'm stuck with a small problem!!!

1.- I have an OBJ with different groups, and a material assigned to each primitive by shop_materialpath. 
2.- When I render in normal conditions it renders fine. 
3.- If I export it as a bgeo and do NOT use delayed render... it works fine. 
4.- When I use the bgeo as geometry shader for delayed render, and even though the path to each of my materials in the bgeo shop_materialpath exists... the object does not render correctly. 

I have read A LOT of topics on this... and most of them were from Houdini 8, or 9. Nobody was asking this in a new version of Houdini so maybe it's only happening to me. 
How can I "pack" or write to IFD my material definitions? Should I still include them in my new hip file?? People were talking of "activating" Declare All SHOPs, but that was way back in 2002... so... I kind of need more updated info. I'm running Houdini Indie. 

It seems to me that rendering objects from disk with material assignments should be a pretty trivial thing in Houdini... but it's been days since I got stuck in this. Any help would be really welcome. 

Thanks a lot, 
Francisco.

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