fdevillalobos Posted April 14, 2015 Share Posted April 14, 2015 Hello guys! I'm stuck with a small problem!!! 1.- I have an OBJ with different groups, and a material assigned to each primitive by shop_materialpath. 2.- When I render in normal conditions it renders fine. 3.- If I export it as a bgeo and do NOT use delayed render... it works fine. 4.- When I use the bgeo as geometry shader for delayed render, and even though the path to each of my materials in the bgeo shop_materialpath exists... the object does not render correctly. I have read A LOT of topics on this... and most of them were from Houdini 8, or 9. Nobody was asking this in a new version of Houdini so maybe it's only happening to me. How can I "pack" or write to IFD my material definitions? Should I still include them in my new hip file?? People were talking of "activating" Declare All SHOPs, but that was way back in 2002... so... I kind of need more updated info. I'm running Houdini Indie. It seems to me that rendering objects from disk with material assignments should be a pretty trivial thing in Houdini... but it's been days since I got stuck in this. Any help would be really welcome. Thanks a lot, Francisco. Quote Link to comment Share on other sites More sharing options...
fathom Posted April 14, 2015 Share Posted April 14, 2015 look into the "mantra archive" rop. it will write out a material library file (ifd) that can be specified in your delayed load procedural. Quote Link to comment Share on other sites More sharing options...
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