meshsmooth Posted October 8, 2004 Share Posted October 8, 2004 How can I get a parameter out of a displacement shader into a surface shader so i can use it to power the deffuse or use it for any other purpose? Quote Link to comment Share on other sites More sharing options...
Jason Posted October 8, 2004 Share Posted October 8, 2004 How can I get a parameter out of a displacement shader into a surface shader so i can use it to power the deffuse or use it for any other purpose? 14204[/snapback] Look at the dimport() VEX function in the VEX Reference Manual, or the Import Displacement Variable VOP. Good luck! Jason. Quote Link to comment Share on other sites More sharing options...
meshsmooth Posted October 9, 2004 Author Share Posted October 9, 2004 thanks i am making lumpy shaderballs now. i will show you when i finish Quote Link to comment Share on other sites More sharing options...
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