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FLIP fluid along Volume


Doubles3D

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Hey there! I am trying to recreate a solution for making a FLIP fluid follow a path which is a volume. The volume is made from a curve and the PolyFrame node is used to get the normals and tangents. The first file is the original working sim, the second is mine which isn't working properly. Can anyone point out my mistakes?

flip_spline_motion_test.hip

bottleFromWater_curves.hip

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Ok just now I wanted to try out this pop curve force node. I just made a curve object, and used the 'Source Particle Emitter' shelf on it. It automatically added a pop solver to the AutoDop and the next thing i notice is that the flip fluid is moving along the volume i created before. I don't know what the shelf did, but everything started working. Still it would be nice to know what was wrong.

bottleFromWater_curves2.hip

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