msyugo Posted April 25, 2015 Share Posted April 25, 2015 Hey, Was playing with 'emiting' packed primitives with bullet, and came across a strange problem. If just have the emitting object on his own, the sim works just fine, but when i add an extra object to the sim, the whole thing just acts strange and add extra geo that shouldnt be there, and that doenst shouw on the geometry spreadsheet. I'm sure i'm doing something wrong but cant see what it is. If anyone could help would really appreciate it. Here's the scene file with both versions. Thanks in advance constraints_v01_010_B.hipnc Quote Link to comment Share on other sites More sharing options...
msyugo Posted April 27, 2015 Author Share Posted April 27, 2015 Anyone? Quote Link to comment Share on other sites More sharing options...
msyugo Posted May 5, 2015 Author Share Posted May 5, 2015 (edited) Would anybody know where do those extra/duplicate objects come from? http://i.giphy.com/l41lGgYpD9j0nERYQ.gif Edited May 5, 2015 by msyugo Quote Link to comment Share on other sites More sharing options...
BOON Posted May 7, 2015 Share Posted May 7, 2015 Would anybody know where do those extra/duplicate objects come from? http://i.giphy.com/l41lGgYpD9j0nERYQ.gif I'm guessing you must be using Houdini 14, because when I try to load your hip in H13 the translation looks slightly odd and made me confuse. But here's how to do just that. glue_network.hipnc Quote Link to comment Share on other sites More sharing options...
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