Strooja Posted April 27, 2015 Share Posted April 27, 2015 Hi Guys, i have a question.how can i realize that 2 objects after collision emit particles for 3 frames and then stopped. i started with an if statment in the impulse activation but i cant use any attributes.Hope anybody can help me. Many thanks in advance for your help. Quote Link to comment Share on other sites More sharing options...
Farmfield Posted April 27, 2015 Share Posted April 27, 2015 Something like this will do the trick. $F > 5 && $F < 8 That will only evaluate when both are true. 1 Quote Link to comment Share on other sites More sharing options...
Strooja Posted April 29, 2015 Author Share Posted April 29, 2015 ^^thank you,thats the simple way.The problem is i build an digital asset and in every scene the collision is on a different frame.so i want detect the collision frame, start emit and 3 Frames later it should stop. Quote Link to comment Share on other sites More sharing options...
legomir Posted April 29, 2015 Share Posted April 29, 2015 Hmm... so why you don't use something like this: $FF > $COLLISION_FRAME && FF < ($COLLISION_FRAME+3) or you can eg. use vex to modify active attribute. Quote Link to comment Share on other sites More sharing options...
Strooja Posted April 30, 2015 Author Share Posted April 30, 2015 mhm ok.But how can i create a global variable in a pop .I create a pop wrangle and write : addvariablename(1,"age","AGE"); and in a pop vop Activation field i write: if ($AGE>0.2,0,1) thats for an other example but the same problem.It doesnt work. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.