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Replicate Solid Grain Object (soft body like sim)


Jinn

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Hi guys, this is my first post here in OdForce, and let me just begin by saying that it's an awsome community!

 

I'm trying to do a soft body simulation of raspberries falling and hitting a surface, thought I'd give a shot to the new Solid Grain object, mainly for it's speed. Right now I have one raspberry falling and my problem now is to duplicate the object so it look it's raining fruit! 

 

I've already done this with RBD, FLIP object etc with success, but I can't seem to make it work with PBD.

 

Anyone has any pointers on this?

 

Thank you so much in advance!

 

PS: attached a basic scene file with a sphere instead of the raspberry!

 

 

fuit_rasp_pbd_example.hip

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