ObiNon Posted May 6, 2015 Share Posted May 6, 2015 I am working on a shattering windshield effect. I am having some issues with my glue network. It looks like a custom attribute I am setting is not getting read properly in my constraint network. I don’t know how to attach my shatter to the windshield framing (so it doesn’t just fall down from gravity) Here is a commented scene … it’s a pretty straightforward setup I think. I am coloring the larger pieces of my shatter and assigning a multiplier value based on that color to a custom attribute to be used in a wrangle in my constraint network. I am very new to houdini so pardon the any untidiness. windshield_shatter.zip Quote Link to comment Share on other sites More sharing options...
BOON Posted May 7, 2015 Share Posted May 7, 2015 Hi! Can you please post a simplified hip file to make it easier for someone to help you. Also please link your file paths with $HIP as much as you can, so links don't get broken when the file is transferred onto another computer. I looked into your hip file and 1 thing for sure is that you have an attribute name typo in your attrinwrangle sop in constraint network. If you look at details view, you can see the "v_piece_strength" attribute got lost after connect adjacent pieces. You can transfer that primitive attribute back with an attribtransfer sop and you should get your strength up to 100 if done correctly. Keep the transfer value very small tho, around 0.02, to see the difference. Quote Link to comment Share on other sites More sharing options...
ObiNon Posted May 8, 2015 Author Share Posted May 8, 2015 doh ... that actually fixed my probelm. (typo error) ... I have a couple more questions to move forward. Ill post a hip and preview soon. Thanks. Quote Link to comment Share on other sites More sharing options...
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