Tazio Posted May 8, 2015 Share Posted May 8, 2015 (edited) Hi, This is my first post, I think I have baked animation of the object. Fracured and than as packed geo, send to DOP. My problem - why transform pieces follow only part of simulation from dopimport? It breaks apart, but it does not go up before fracture. Why? If someone can help me. Thanks Edited May 8, 2015 by Tazio Quote Link to comment Share on other sites More sharing options...
Tazio Posted May 8, 2015 Author Share Posted May 8, 2015 When I was preparing scene for this forum, I accidently deleted one node. Here version with the this node. CubeTest_001.hip Quote Link to comment Share on other sites More sharing options...
DLCool Posted May 9, 2015 Share Posted May 9, 2015 Hi there. I've looked in your file and slightly changed it. Is this it ? CubeTest_001_1.hipnc Quote Link to comment Share on other sites More sharing options...
Tazio Posted May 9, 2015 Author Share Posted May 9, 2015 Hi thank you for file,and sorry for late respond, but I just moved in to new apartament, and for now dont have internet. I will check this file in home. I noticed that transform pieces dont work properly with deforming objects, and I need this option or other way to drive pieces with points. I will check the file today and will let you know tomorrow. Thanks again for help. Quote Link to comment Share on other sites More sharing options...
Tazio Posted May 10, 2015 Author Share Posted May 10, 2015 Hi, I worked a bit with your file. I like what you did with restoring the pivot. Good trick that I have to learn. But this does not solve my problem. My problem is after simulation. In transform pieces, points dont drive the pieces properly. They start to do it at the moment when deforming attribute is off, or active attribute is on, or when the orient attribute start to work. I'm not sure. I found that orient attribute is zero until deforming att is on. Does anyone know how to do it? CubeTest_001_1_trasP.hipnc Quote Link to comment Share on other sites More sharing options...
Tazio Posted May 11, 2015 Author Share Posted May 11, 2015 Nobody knows the reason? Maybe someone knows workaround? Or I do it something wrong? Basicly I need animated object get to DOP and use points from simulation to drive pieces. For know it does not work for me. I have spent 3 days looking for right solution. Quote Link to comment Share on other sites More sharing options...
anim Posted May 11, 2015 Share Posted May 11, 2015 (edited) the reason is simple: - your source pieces are deforming - dopnet will freeze deformation as soon as i@deforming is 0 - however in sops the deformation is not frozen, therefore is causing another offset from simulated points as a solution you may do one of the following - if you can make sure that your source pieces stop deforming in the exact frame as you switch i@deforming to 0 and use them as source for sim as well as Transform Pieces ,then you are fine - or you can use foreach or chops to freeze pieces based on the i@deforming from sim points before sending them to Transform Pieces Edited May 11, 2015 by anim 1 Quote Link to comment Share on other sites More sharing options...
DLCool Posted May 12, 2015 Share Posted May 12, 2015 Here it is another file. Have a look in it. Cheers CubeTest_001_2.hipnc Quote Link to comment Share on other sites More sharing options...
Tazio Posted May 13, 2015 Author Share Posted May 13, 2015 Thank you both. Thank you DLCool for your time and effort in preparing this file. Now I will learn from it. Quote Link to comment Share on other sites More sharing options...
DLCool Posted May 13, 2015 Share Posted May 13, 2015 Never mind. And this is certainly not only the way you can use. There are many others. Regards. Quote Link to comment Share on other sites More sharing options...
Tazio Posted May 13, 2015 Author Share Posted May 13, 2015 I`am sure of it. But it is still kind of grey zone for me. Quote Link to comment Share on other sites More sharing options...
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