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volume ramp shader


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Hi

 

I need to create a volume ramp (bottom-> Red & Up -> Blue) . I created a box and conected isosurface created 4 fields , density, Cd.x.Cd.y,Cd.z . after that i connect volumemix to Cd.x and select user in Volummix . in value i typed $BBX , For Cd.y i created $BBY ... now i am getting a ramp physically.. a normal process... i want to do the same thing in shader . I tried to export Cd,BBPos(Bouding box ) to vop shader but it not accessing ... i tried it in CVEX also i cant export the things ... anyone pls help me out.... :(:D

 

 

Thank U

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