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How is such topology created?


cmymc

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The attached picture is a screenshot from a Digital-Tutor tutorial.
For modeling a plate shaped object like the one in the picture, I'll use a curve SOP combined with a revolve SOP.
But I don't think I could create such topology with curve and revolve.

This topology looks much like a result from retopology, however I don't think ZBrush's ZRemesher can give neat results on hard surfaces.
I also tried the remesh SOP in Houdini but that seems to be based on triangle polygons instead of quad polygons.

Anyone could tell me how is such topology created?

post-13647-0-67122000-1431847157_thumb.j

Edited by cmymc
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Looks like 2 subdivisions on a mesh with a bunch of triangles in the middle. Drop a poly sphere mesh and add 2 subdivs to it - you'll get a very similar result. You can also subdivide the result of your revolve to get something like the topo on the scrnshot

Edited by Georgie
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