edgem Posted May 18, 2015 Share Posted May 18, 2015 (edited) Hello guys, I need to integrate a flip sim on an ocean surface but I don't know where to start. Basically, I use flip for splashes and ocean spectrum to take care of the static parts. I have done ripple sim with the ripple solver and I ray the sim on a still plane. I then applied a spectrum to get waves. Now I am trying to integrate my patch of flip sim into the surface. That's where I am struck . How to match position between my spectrum and the edges of my flip sim ? Also I am wondering if I doing it right siming ripples before the splashes. Any help would be welcome Thanks Edited May 18, 2015 by edgem Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.