magneto Posted June 2, 2015 Share Posted June 2, 2015 Hi, I animated the transform/shape of my RBD objects in SOPs and then import them into DOPs as a RBD packed object but the parts are flying before they even touch each other. I assume it's because Houdini assigns them velocity in DOPs based on the transformation direction. Is there a way to prevent that? Or should I just reset velocity to 0 every timestep? If so, how can I do that? Thanks Quote Link to comment Share on other sites More sharing options...
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