TheUsualAlex Posted October 29, 2004 Share Posted October 29, 2004 Howdy, Does anyone has any ideas about how one needs to go about handling soft-radius falloff with VEX under SOP context? Basically just needed something like SoftTransform or SoftPeak SOP? Thanks a bunch! A Quote Link to comment Share on other sites More sharing options...
George Posted October 29, 2004 Share Posted October 29, 2004 Hi Alex, I believe there is a similar discussion here: http://www.sidefx.com/forum/viewtopic.php?t=3409 Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted October 29, 2004 Author Share Posted October 29, 2004 Hi Alex,I believe there is a similar discussion here: http://www.sidefx.com/forum/viewtopic.php?t=3409 14594[/snapback] Heheh. I just noticed that. Yeah, I think that's what I am currently looking for. I was trying out the PC Vops, can't say I have gotten my head around it just yet. Still playing. Thanks. Quote Link to comment Share on other sites More sharing options...
sibarrick Posted October 30, 2004 Share Posted October 30, 2004 My top tip is to build your vex sop into an hda, inside the subnet include a soft peak with no actual deformation if you turn on keep colors in geometry you can then pick up this attribute in your vex sop to do something with soft falloff. I found a problem with using point clouds in an animation ( I think it's either only a problem in Apprentice, or a bug) Basically if you use the op: format to specify a cloud in your network then it doesn't seem to re-cook when the frame values change. I haven't check it out fully but when I wrote "Attribute blur" on exchange that was what I found. If any fancies testing this please download it and try it out. Alex, you could also use the same bit of code to do a soft falloff. Quote Link to comment Share on other sites More sharing options...
TheUsualAlex Posted October 30, 2004 Author Share Posted October 30, 2004 Hi Simon, It looks like that in the end, it's probably just much much easier to use Soft Peak SOP. Though it was just out of my curiosity that I'd like to figure out how to do it. I did look at your Attribute Blur code using Point Clouds. But, I need to study more into the PC stuff first. I was using op: to access the point data, but I am sure the error is on my side, tho... Thanks for your inputs. Anyways, still clickin' away. PS: Thanks for all your stuff on the Exchange. It was quite educational. Quote Link to comment Share on other sites More sharing options...
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